"Hidden In Flesh" Devlog #5: The Mid-Way Slump
A Disappointing Two Weeks
Unfortunately, I haven't gotten much done in the past two weeks. The first week was largely occupied by a mandatory game jam at college. The second week was reading week, and while I'd hoped to get a lot of work done, for whatever reason I felt extremely tired and depressed all week. I didn't want to do anything other than sleep. It's not so much that I am bored by my game, but more so that I didn't want to do anything at all, even things I usually find enjoyable.
Woe is me. Anyhow, here's what I got done:
Finished Game Mechanics
I finished most of the mechanics of the main game loop (as shown in my previous game devlog). I think for now it would be good for me to move on and make the actual game assets- as there's not much point in creating cool exciting mechanics for my game if the characters and environment of my game don't exist.
Started Designing UI/ HUD
I also started designing the UI icons/ HUD for my game. I pulled together a list of inspirations:
World Of Demons
I really like these menus from "World Of Demons":
I also really like this Dialogue box from "World Of Demons":
Okami
I also like the Dialogue box from Okami:
And these loading Menus:
Interaction Icons
I also really like these interaction icons:
From "Another Code Recollection"-
And I also really like the simple style of interaction icons that "Alba A Wildlife Adventure" has!
Time and Timer
I also think the top of the screen should have icons depicting the day and night cycle- the icon will be a sun during the daytime, and moon during the night. During the day, there will also be a timer showing the player how much time they have left to explore the temple.
I really like how "Ancestors the Humankind Odyssey" did their day cycle UI:

Time and Timer
I started looking for some potential icons on Canva:
Started Drawing 2D Art
In addition to working on the UI, I started working on the game poster. I haven't finished it yet, unfortunately, but here is what I have so far:
The idea was for the half of the woman's face to be normal and half to have the skin ripped off. I think this poster will go nicely with the name of the game, "Hidden In Flesh', and also tell potential future players what the game might be about.
I also started working on an icon/ logo for my Youtube account / personal business. However, I haven't finished that either.
I also created Youtube Thumbnails for all my old devlogs and reuploaded them to my new official channel.
Progress in Houdini
Future Goals
I think for now, I will focus more on getting the assets and the characters into my game so I can at least have something showable for the "Level Up" event. Since I'm going through a slump, I will focus on accomplishing simple, basic tasks that don't require a lot of energy. I will finish the UIs and import them into the game. I can also start going through the assets packs I own on Fab and start surfacing props and and foliage that I can use in my game.
Yokai Masquerade: Hidden in Flesh
Status | In development |
Author | AbyssEclipse |
Genre | Puzzle |
Tags | Anime, Historical, Horror, japan, Monsters, Mystery, Psychological Horror |
More posts
- "Hidden In Flesh" Devlog #10: Making a Level For Level Up1 day ago
- "Hidden In Flesh" Devlog #9: I finally Finished the Temple4 days ago
- "Hidden In Flesh" Devlog #8: Trying to Finish Up the Temple17 days ago
- "Hidden In Flesh" Devlog #7: Torch VFX21 days ago
- "Hidden In Flesh" Devlog #6: I'm dying31 days ago
- "Hidden In Flesh" Devlog #4: Making Buildings In Houdini, NPC Facing Player45 days ago
- "Hidden In Flesh" Devlog #2: Restarting Game from SCRATCH45 days ago
- Devlog #3: Tumbling On69 days ago
- Devlog #1: Getting Started85 days ago
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