"Hidden In Flesh" Devlog #8: Trying to Finish Up the Temple
Progress
Over the weekend, I've been mostly focusing on building the temple cuz it's the more important stuff I need to get done before Level Up.
Here is what I had done last week:
This is what I have done now:
Here's what I got done:
Finished the Floors and Added ceilings
You can't really see it well in the image above cuz the ceiling is mostly covered by the roof, but I finished the floors and ceilings (and the change is very noticeable on the inside of the building):
Added doors
I also added doors (or more like, door frames, as the actual doors will be a blueprint actor in Unreal Engine):
Like real life temples, it has entrances from multiple sides, which will have doors:
However, the door frames on the inside actually won't have any doors and will just be open space (really, the only reason the pillars exist is to support the weight of the building). Since it's a temple, not a residential building, there's no real need for privacy, so the "Moya" (main part of the building) does not have many separations from the "Hisashi" (outer corridor). This is what the temple inside should look like at the end (in terms of wall structure):

Finished the windows
I also added the wooden windows that were common in the era. They actually consist of a bunch of wooden slabs tilted at an angle so that if you stare at them face on, you can't see through, but they still have gaps amongst them for ventilation:
Added Roof tips
I also added roof tips (where as before they had been largely missing) and an under layer for the roof which wasn't there before:
In contrast, this here is what I had during my last devlog- even though there isn't much difference in the zoomed out images at the beginning of this devlog, the roof is actually much more finished now compared to a few days ago:
Going Forward
I hope to finish all of the temple by Thursday and UV it and put in into Unreal Engine during Thursday's class. There are still some gaps that need to be filled in the building but hopefully I can get it done in time.
Yokai Masquerade: Hidden in Flesh
Status | In development |
Author | AbyssEclipse |
Genre | Puzzle |
Tags | Anime, Historical, Horror, japan, Monsters, Mystery, Psychological Horror |
More posts
- "Hidden In Flesh" Devlog #10: Making a Level For Level UpApr 16, 2025
- "Hidden In Flesh" Devlog #9: I finally Finished the TempleApr 13, 2025
- "Hidden In Flesh" Devlog #7: Torch VFXMar 27, 2025
- "Hidden In Flesh" Devlog #6: I'm dyingMar 17, 2025
- "Hidden In Flesh" Devlog #5: The Mid-Way SlumpMar 08, 2025
- "Hidden In Flesh" Devlog #4: Making Buildings In Houdini, NPC Facing PlayerMar 04, 2025
- "Hidden In Flesh" Devlog #2: Restarting Game from SCRATCHMar 04, 2025
- Devlog #3: Tumbling OnFeb 08, 2025
- Devlog #1: Getting StartedJan 22, 2025
Leave a comment
Log in with itch.io to leave a comment.