"Hidden In Flesh" Devlog #7: Torch VFX
Yokai Masquerade: Hidden in Flesh » Devlog
Torch VFX
This week, I remade the torch VFX whose files I lost last week. There's no easy way to upload videos on Itch.io, so here's an image of my effect instead (the photo is taken when I detach from the player character and move around in free space):
I also imported torch idle and torch carrying animations for my player from Mixamo and attached the torch mesh (which I quickly modeled in Maya) and the torch Niagara effect to the player. I'm not completely happy with how it looks in-game, but I'll move on to something else for now.
Japanese Temple Generator
Another thing I worked on is the japanese temple generator in Houdini.
I've finished the lower roofs and also started adding floors:
Yokai Masquerade: Hidden in Flesh
Status | In development |
Author | AbyssEclipse |
Genre | Puzzle |
Tags | Anime, Historical, Horror, japan, Monsters, Mystery, Psychological Horror |
More posts
- "Hidden In Flesh" Devlog #10: Making a Level For Level Up1 day ago
- "Hidden In Flesh" Devlog #9: I finally Finished the Temple4 days ago
- "Hidden In Flesh" Devlog #8: Trying to Finish Up the Temple17 days ago
- "Hidden In Flesh" Devlog #6: I'm dying31 days ago
- "Hidden In Flesh" Devlog #5: The Mid-Way Slump41 days ago
- "Hidden In Flesh" Devlog #4: Making Buildings In Houdini, NPC Facing Player45 days ago
- "Hidden In Flesh" Devlog #2: Restarting Game from SCRATCH45 days ago
- Devlog #3: Tumbling On69 days ago
- Devlog #1: Getting Started85 days ago
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