"Hidden In Flesh" Devlog #6: I'm dying
Yokai Masquerade: Hidden in Flesh » Devlog
I'm dying. I am falling behind. I am not doing well.
Here's what I worked on last week:
- I started working on a torch VFX, for when the player is walking around the temple complex at night
- I remade the roof from scratch in Houdini because the way I had it before didn't really allow for the roof to be split into modular pieces.
As you can see, there is really just one piece that can be duplicated and rotated around:
- I also started working on the smaller skirt roofs, and I did some basic UVs for the modules that the temple contains:
- I accidentally deleted from MyVault my project file that contained the torch fire VFX. It's impossible to recover, so now I need to restart from scratch. :(
And that was my week.
Yokai Masquerade: Hidden in Flesh
Status | In development |
Author | AbyssEclipse |
Genre | Puzzle |
Tags | Anime, Historical, Horror, japan, Monsters, Mystery, Psychological Horror |
More posts
- "Hidden In Flesh" Devlog #10: Making a Level For Level Up1 day ago
- "Hidden In Flesh" Devlog #9: I finally Finished the Temple4 days ago
- "Hidden In Flesh" Devlog #8: Trying to Finish Up the Temple17 days ago
- "Hidden In Flesh" Devlog #7: Torch VFX21 days ago
- "Hidden In Flesh" Devlog #5: The Mid-Way Slump41 days ago
- "Hidden In Flesh" Devlog #4: Making Buildings In Houdini, NPC Facing Player45 days ago
- "Hidden In Flesh" Devlog #2: Restarting Game from SCRATCH45 days ago
- Devlog #3: Tumbling On69 days ago
- Devlog #1: Getting Started85 days ago
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